Adlerangriff

Solitaire air campaign · You command Luftflotten 2 & 3 against RAF Fighter Command · August 1940
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Chain Home radar Sector station Forward airfield Port London docks

Flugzeugerkennung · aircraft recognition

Kriegstagebuch · war diary

    Briefing · how to play

    Fourteen days, 13 to 26 August 1940. Wear Fighter Command down until it can no longer contest the sky over the Channel, before your own bomber arm bleeds out.

    Each day

    • Weather sets how many raids you can fly: clear 3, haze 2, cloud 1.
    • Pick a target on the map, then assign up to 3 bomber Geschwader and up to 4 fighter Geschwader. Each unit flies once per day.
    • Launch. The RAF reacts according to its radar picture, then fighters and bombers fight, then survivors bomb.
    • End the day. At night the RAF repairs and replaces, and you receive a few replacement crews.

    Radar and warning

    Each target is watched by the two nearest Chain Home stations. An undamaged station gives the RAF 2 points of warning, a lightly damaged one 1. With 1 point or less the RAF scrambles late: only half its fighters find you, and they arrive after the bombs have fallen.

    Escorts

    Each escort step screens one RAF squadron. Bf 109s run short of fuel on long-range targets and screen only half as well; Bf 110s always screen half. Squadrons the escort cannot hold off go for the bombers. The Ju 87 is too short-legged for long-range targets and very vulnerable to fighters.

    FireNeeds on d6
    Bf 109 at short range5+
    Bf 109 medium/long, Bf 1106
    Bomber return fire6, one die per 2 steps
    RAF vs Bf 109 / Bf 1105+ / 4+
    RAF vs Ju 87 / other bombers3+ / 4+

    Bombing

    Each surviving bomber step rolls one die. Radar needs 5+, airfields and ports 4+, London 3+. Ju 87s get +1 everywhere and Ju 88s +1 except on London; cloud costs 1. Each hit adds a damage point (max 3, knocked out). Hits on airfields can also catch squadrons on the ground.

    Victory points

    RAF squadron destroyed 1. Damage point on radar or a forward airfield 1; on a sector station, port or London 2. You lose 1 point for every 2 steps of your own aircraft lost.

    Bombing London earns points, but it relieves the airfields: that night every damaged airfield is patched up and the RAF gets extra replacements.

    How it ends

    If Fighter Command falls to 12 squadrons you win outright. If your bomber force falls to 12 steps, the offensive is called off. Otherwise, after day 14: 130+ points is a Luftwaffe victory, 100 to 129 a stalemate, under 100 a British victory.

    Intelligence

    Your pilots overclaim and your intelligence staff believe them. The RAF strength shown is the Abwehr estimate, which runs low. Tick Umpire view to see the truth.

    An original game inspired by solitaire Battle of Britain board games. Mechanics simplified.